EasyDeepLearn

Count-based exploration for large state spaces.

hard

Answer

  • Add intrinsic reward rint  =  βr_{\mathrm{int}}\; = \;{\beta} / √N(s) where N(s) = visit count.
  • Naive count fails in continuous / high-dim state → use pseudo-counts from density model (Bellemare et al. 2016) or hashing (Tang et al. 2017).
  • Encourages visiting rare states.
  • Foundation of hard-exploration deep RL.
  • Modern successor: RND (Random Network Distillation) — cheaper + effective.
Check yourself — multiple choice
  • Random
  • rint  =  βr_{\mathrm{int}}\; = \;{\beta}/√N(s) — reward for rare states; naive count fails in high-dim → pseudo-counts via density model or hashing; RND is modern efficient successor
  • Same as UCB
  • Not real

Count-based: rintr_{\mathrm{int}} ∝ 1/√N(s); pseudo-counts / hashing / RND for scale.

#exploration#deep-rl

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