Count-based exploration for large state spaces.
hardAnswer
- Add intrinsic reward / √N(s) where N(s) = visit count.
- Naive count fails in continuous / high-dim state → use pseudo-counts from density model (Bellemare et al. 2016) or hashing (Tang et al. 2017).
- Encourages visiting rare states.
- Foundation of hard-exploration deep RL.
- Modern successor: RND (Random Network Distillation) — cheaper + effective.
Check yourself — multiple choice
- Random
- /√N(s) — reward for rare states; naive count fails in high-dim → pseudo-counts via density model or hashing; RND is modern efficient successor
- Same as UCB
- Not real
Count-based: ∝ 1/√N(s); pseudo-counts / hashing / RND for scale.
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