Nash equilibrium in multi-agent RL — what and when?
hardAnswer
- Policy profile where no agent can improve unilaterally.
- In zero-sum games (Rock-Paper-Scissors, Chess, Go, StarCraft): minmax = maxmin = Nash.
- Solved via self-play (AlphaZero) or fictitious play + best-response.
- In mixed-motive / general-sum: multiple Nash equilibria + hard to find.
- Related concepts: correlated equilibrium, coarse correlated equilibrium (used in AlphaStar).
Check yourself — multiple choice
- Random
- Policy profile where no agent improves unilaterally; zero-sum: minmax = Nash, solved via self-play (AlphaZero) or fictitious play; general-sum multiple + hard
- Same as PPO
- Not real
Nash: no unilateral improvement; zero-sum via self-play; general-sum harder.
#multi-agent#theory
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