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Why is Montezuma's Revenge such a famous benchmark?

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Answer

  • Extreme sparse reward: dozens of steps needed before any positive reward.
  • DQN + ε-greedy scores 0.
  • Requires deep, temporally-extended exploration — random policies never find rewards.
  • Solved sequentially by intrinsic-motivation methods: pseudo-counts → RND → Go-Explore → Agent57 → NGU.
  • Became the canonical stress-test for exploration algorithms, similar to CIFAR-10 for image classification.
Check yourself — multiple choice
  • Random
  • Extreme sparse reward → random policy scores 0; canonical exploration benchmark; solved sequentially by pseudo-counts → RND → Go-Explore → Agent57 → NGU
  • Same as Pong
  • Not real

Montezuma's Revenge: extreme sparse reward; canonical hard-exploration benchmark.

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